A grounded occult-alchemy life-sim · in active development

Build a real alchemical practice — from a hotplate in a shed.

You're eighteen, the marks were good, and there's no plan. A late-night rabbit hole leads you to a living tradition. So you build a lab from scrap and start fumbling through real procedures — and slowly begin to suspect that what you're doing actually works.

Windows · macOS · Linux Mobile in the works Single-player Free demo
A boiling flask mid-distillation, lit by the heat below it Reveal Trailer
1:3
Scaled real-time
8
Alchemical operations
100%
Simulated physics
0
Microtransactions
What it is

Not a fantasy. A practice.

No robes, no spellbooks, no quill-and-candle aesthetic. Salmethic is set in the contemporary, real world — real cities, real internet, real money, real time pressure. The alchemy is depicted as a living tradition, drawn from lived experience: spagyrics, plant work, mineral work. Real results that could plausibly be reached, never "spells that work because the game says so."

A slice of life

Brew tinctures, but also balance the bills, work the day job, and navigate a skeptical family. The mundane isn't filler — it's the foundation the Work is built on.

Layered for everyone

A complete, satisfying alchemy sim on the surface. A thinky game of patterns and discovery underneath. And, for those who recognise it, an authentic depiction of a real tradition.

The lane is empty

Potion Craft owns cozy-medieval; Cultist Simulator owns occult-abstract. Nobody sits where Salmethic sits: modern, grounded, occult-as-living-practice.


The moat

The simulation is real.
Temperature is its axis.

The science underneath the game is modelled, not faked — heat transfer, phase change, kinetics, energy and mass balance, running on real math and real physical constants.

Every operation is, at bottom, the controlled application of heat. A new substance is a row of real constants — boiling point, specific and latent heat, density — not a new special case. Boil your flask dry and you lose the batch; hold a clean cut and the quality climbs. Gamification is a thin, honest layer over the physics, never a substitute for it.

See how the Work works

The lab bench rig before heat is applied
Live distillation — heat, vapour, condensate, all modelled
The spagyric chain

Eight operations. One unbroken thread.

Grow or buy a herb, then take it the whole way: separate its three principles — Mercury, Sulphur, Salt — and reunite them into a finished tincture. Every step rides the same real physics.

OP · I

DistillationSpiritus · the Mercury

Boil a liquid and catch its vapour. Water purifies; a fermented wash climbs to spirit.

OP · II

CalcinationCinis · to ash

Burn a dried material in fierce heat down to its pale mineral ash.

OP · III

DissolutionSolutio · the leach

Leach the soluble salts out of the ash into a clear lixivium.

OP · IV

CoagulationSal · the Salt

Drive off the water and crystallise the purified salt back out.

OP · V

FermentationPutrefactio

A sugar must turns, over real days, into a fermentable wash — temperature-banded.

OP · VI

MacerationSulphur · the soul

Steep dried herb in spirit to draw the essence into a deep tincture.

OP · VII

StrainingSeparatio

Part the rich extract from the spent marc — which feeds the Salt branch.

OP · VIII

RecombinationConiunctio

Reunite spirit, extract and salt into a graded Spagyric Tincture.

From the lab

The shed, the garden, the cellar — and the phone in your pocket.

Choosing an operation at the bench
Set up the bench — choose your operation
Tending a plant in the garden
Grow your own simples
A shelf of graded distillate bottles
Every distillate, graded and bottled
The Atelier recombination panel
The Atelier — reunite the principles
The study with its computer
The study — read, research, lurk the forum
The in-game phone Todo app
The phone — your notebook and guide
A fermentation vat in progress
Ferment in the cellar

The in-game phone calendar and reminders
Time is a mechanic

The lab keeps working when you don't.

In-game time runs at three times the clock. A twelve-hour fermentation is four real hours — whether you're playing, at work, or asleep. The simulation continues offline, up to a cap, then waits for you with a "while you were away."

Most operations have an attention window: be present to end the heat, decant, or seal — or the batch fails. The phone in your pocket tells you when the retort needs you. Long work claims your weekend mornings; short work fits a weeknight. The Work happens at the pace it happens; you meet it where you can.

What we promise

A game built to hold up — and to earn your trust.

We're playing the long game: a project people talk about years from now, not a flash. Here's what that means in practice — and what it rules out.

01

No microtransactions, ever

No loot boxes, no battle pass, no "skip the work" purchases. You buy the game once. The Great Work is earned, never bought.

02

No power fantasy

You don't become a wizard who dominates others. The power is interior and quiet — and the world's reaction to your success is itself a check on it.

03

Authentic, and safe

Operation names, ingredients and stages are real; the physics is physically real where simulated. Dangerous procedural detail is stylised — referenced, never instructed.

04

Shipped in the open

A polished vertical slice now, expanded through Early Access toward 1.0 — the proven path that Stardew, RimWorld and Vintage Story all took. The roadmap is public and the changelog is honest.

Where this is going

From a shed lab to the Great Work.

NOW

The Demo

The spagyric loop, end to end — grow, distil, ferment, recombine, sell. Playable today on desktop.

NEXT

Steam Early Access

The vertical slice in players' hands. Real feedback, real revenue, informing the rest.

THEN

The full Arc 1

More spaces, the full operation set, the acetate path, and the climax: philosophic mercury.

HORIZON

Mobile · Arc 2

The companion phone on your real phone. Then the Stone itself — as a sequel or expansion.

Read the full roadmap

Try it now

The demo is free. Begin the Work.

Native builds for desktop, hand-built and signed locally — no launcher, no account, no telemetry.

All downloads & versions
Coming soon

The wider release.

Steam

Early Access

Wishlist soon

App Stores

iOS & Android companion

In development

Kickstarter

Back the full Arc 1

Planned

"You are either ready for it or not. You only get to choose yes or no, and give it your best. The outcomes are not yours to decide." — the practice that informs the game