Support

Stuck, curious, or got feedback?

This is a solo project, and every message is read by the person who made the game. Here's how to reach out, and answers to the questions that come up most.

Email

The fastest way to get help, report a bug, or just say hello.

salmethic@qstatecode.com

Report a bug

Tell us your OS, what you did, and what happened. A screenshot and your game version (Settings → About) help a lot.

Send a report

The studio

Salmethic is made by QState Code, a one-person studio led by a senior engineer and practitioner based in Pretoria, South Africa.

qstatecode.com


FAQ

Frequently asked.

Is the demo free?
Yes, completely free, with no account, launcher, ads, or in-app purchases. Play it in your browser at app.salmethic.com, and install it as an app if you like.
Which platforms can I play on?
The demo runs in your browser at app.salmethic.com, on desktop and mobile, and installs as an app for offline play. On phones it plays as a streamlined 2D touch experience; on desktop it runs as a walkable first-person 3D world by default, with a classic 2D view available in Settings. Downloadable desktop builds (Windows, macOS, Linux) arrive with Steam Early Access, and iOS & Android store releases follow.
Where is my save stored, and is it safe?
Your save lives locally on your own device — in your browser's storage for the web demo — never on a server. The game keeps a backup slot and quarantines a corrupt file rather than overwriting it, so a single bad save won't cost you progress. It sends no telemetry and contacts no server; only its own assets (like sounds) load from the same site that serves the game.
Will my demo progress carry over to the full game?
That's the aim, but during active development the save format can change between versions. We'll be clear in the changelog whenever a save won't carry forward. For now, treat the demo as a taste of the loop rather than the start of your one true playthrough.
Does the game collect any data or need the internet?
No. There's no telemetry, no analytics, no accounts, and no online requirement: the simulation runs entirely on your device, even offline. See the privacy policy for the full picture.
The alchemy is "real": is it safe to try at home?
No. Salmethic simulates the physics faithfully, but it is deliberately not a how-to guide: dangerous procedural detail (which reagents, how much, how to handle them) is stylised, never instructed. Please don't treat anything in the game as instructions to attempt real chemistry.
Why occult alchemy? Do I have to be "into" that?
Not at all. On the surface it's a complete, cosy alchemy sim you can finish and enjoy without ever thinking about the deeper layer. The occult tradition is depicted authentically for those who recognise it, but it's a reward for attention, never a requirement; there's no sermon and no quiz.
When is Early Access, and is there a Steam page?
The Steam page (and wishlisting) opens soon; the demo stays free at app.salmethic.com in the meantime. See the roadmap for the full plan; it's deliberately honest about timing.
How can I support the project?
Right now: play the demo, tell a friend, and send feedback. Soon: wishlist on Steam, and back the full Arc 1 on Kickstarter. The most valuable thing you can give a small project is a wishlist and a word of mouth.

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